V23 PATCH NOTES

Update
August 8, 2021
Pikalugia

Headlines

🌹 A world worth exploring:

Beta v23 is like a whole new game with all of it's new effects, sounds and animations. The worlds now has more life and you'll feel more immersed in the game. The rocks you see above in the screenshot are our new ore veins. Pop them open with a pickaxe to reveal the goodies inside!

🌍 Started from the bottom, now we're here:

V23 has been in heavy development since V22 launched back in March with a lot of Stallion Squad's core fundamentals redesigned from the ground up. There are many reasons for these decisions. We've learnt a lot since we launched V1 back in 2019 and, naturally, found better solutions and ways to go about things.

Multiplayer should run a lot more smoothly now with improved syncing and movement on the network, the ability to jump in and out of a server without losing your progress and dedicated server support. Additionally, on both Singleplayer and Multiplayer: Stallion Squad should run a lot better on lower-end hardware with a lot of work done on optimization.

👕 Dress up your character with the new Locker:

Style is a reflection of your attitude and your personality. That's why we revamped how cosmetic clothing items work in Stallion Squad. Instead of having to craft them each individually inside of a world like in versions prior, you now have a dedicated tab in the lobby called the "Locker" where it's all about dressing up your character - your way!

🔧 Make Stallion Squad yours!

With our new settings you can cater Stallion Squad to your playstyle with ease. One of our big features this update is the ability to change your keybinds.

🛒 There's a new shop in town:

With the introduction of Beta V23 we're happy to announce that the long-awaited Item Shop has finally opened its doors to the public. The goods being sold here are purely cosmetic only and has no affect on gameplay. The currency used here is Horsecoins and they will be earned through both regular gameplay and - optionally - purchased with real money.

Changes

Gameplay:

  • You can create a new server to host for other players to join in and play. Players can join and leave as they please and everything they do in-game will be saved on the host.
  • Skill Points have been reworked. For each level you earn in-game you'll recieve skill points you can use to upgrade several different perks on your character.
  • Added different kinds of locks (key lock, code lock, door locks, chest locks) that let you protect your builds and items.
  • Added durability to tools. You can fix your broken tools with the new Repair Kit.
  • The Item Shop has opened for business!
  • Brand new Locker tab in the lobby where you can customize your character.
  • We're adding the first iteration of our new quest/storyline system.
  • Added flowers to worlds.
  • Added ore veins to worlds. Pop these open with a pickaxe to reveal the goodies inside. Contains various sort of minerals.
  • Added shrubs to worlds with grant you fiber, a brand new item for crafting.
  • Some items will now burn faster or slower than others.
  • Added new modifier on some consumable items that heal you over time.
  • When a tree is chopped down it will now leave behind the stump.
  • Fully chopped down trees will no longer respawn. (Unless you keep the stump).
  • Removed crouching.
  • Every single voxel is now saved inside of a world save.
  • Horse Masks will no longer clip through the character when emoting or swimming.
  • You can now raise or lower builds.
  • Added options for changing your keybinds in the settings.
  • When swimming regularly you'll now face over water. You can choose to dive by pressing CTRL which will let you explore underwater.
  • Transitioning from land to sea is more seamless now.
  • Added physics to dropped items. They will roll if dropped down from a hill.
  • Improved movement and syncing on networked servers.
  • You can now save and load worlds inside of a game without having to go back to the lobby.
  • Improved the chat and now displays the correct Steam names.
  • Damage and other attributes will now be displayed in the infobox of an item.
  • Added autosaving in case of emergencies (yes they happen).
  • You can now hold to use tools. No longer neccesary to spam-tap!
  • Added fall-damage.
  • Only items with a use (tools, consumables etc.) can now be dragged down to the hotbar.
  • Horsecoins are now Steam items, can no longer be cheated in.
  • Added a Straw Dummy to test the damage of your tools and weapons.

UI and UX:

  • Added damage indicators showing the amount of damage dealt to players and enemies.
  • Added healthbars to player nameplates
  • Added a new oxygen bar for when you dive underwater.
  • Added a durability bar on weapons and tools.
  • Added a rewards tab in the lobby.
  • Added a message box dialog with a Yes/No choice when doing certain actions.
  • Added messages to the chatbox when players join and leave a server.
  • Overhaul of the settings UI both in-game and in the lobby.
  • Overhaul of the inventory and crafting UI.
  • Overhaul of the pause menu and music player.
  • Nameplates will now properly align when swimming.
  • Improved pretty much all the item icons and descriptions.
  • Removed the black bars in the lobby UI. (Finally?)

Art and Music:

  • Added new music to the radio by bluecloud: soda can, theme park, popsicles, rainy days & something blue in the clouds.
  • Enhanced and improved the existing tracks in the radio.
  • Added sounds for jumping into water, swimming, diving and going out of water.
  • Improved SFX: Footstep sounds, higher quality sound effects, birds chirping, ambience.
  • There are so many new sounds we literally can't put them all in the patch notes, get in-game and see for yourself!
  • Updated 3D models for workbenches and furnaces and they both have an animation now when used.
  • Improved the render target actor that displays the character inside of the player inventory UI.
  • Added marks on trees when they get hit.
  • Added Achose's sponsored item: Floppa Hat.
  • New animations for respawning and dying.
  • New animations where trees fall after being chopped down.
  • New animations for using tools and weapons.
  • New animations for when you miss with a tool or weapon.
  • Improved water visuals and effects.
  • Added impact visual effects when hitting trees and rocks.
  • Added a screen shake effect when hitting things.
  • Overhauled foliage and effects.
  • Trees and foliage will now vary in size.
  • Improvements to procedural generation creating more realistic terrain.
  • New splash screen when launching the game.

Performance:

  • Greatly improved performance whilst in the lobby.
  • Loading times are significally faster.
  • Trees will now disappear outside of your render distance.

Technical:

  • Stallion Squad has been ported from Unreal Engine 4.22 to 4.26
  • A lot of the core fundamentals of Stallion Squad has been rebuilt from the ground up.
  • Item Shop API (https://peekio.no/api/item-shop.json) now fetches item name, item icon and rarity directly from Steam.

Bug Fixes

  • ✅ Fixed: ESC in the lobby closes the game.
  • ✅ Fixed: Lobby menu buttons are interactable when hidden.
  • ✅ Fixed: When first getting ingame you have to hold right click to look around.
  • ✅ Fixed: Player reflections in water.
  • ✅ Fixed: Water could turn green in certain situations.
  • ✅ Fixed: Infinite loading screen after dying in certain instances.
  • ✅ Fixed: Unable to create your first world on a fresh new account.
  • ✅ Fixed: Window and screen resolution settings does not properly scale.
  • ✅ Fixed: Chat does not display the right player name.
  • ✅ Fixed: When dying you could end up with another players inventory.
  • ✅ Fixed: The world generates multiple times when you're on multiplayer causing major lag due to rendering two worlds at once.
  • ✅ Fixed: Having the pause menu open while being killed will cause the menu to be duplicated.
  • ✅ Fixed: Some resources spawn several times in the same location.
  • ✅ Fixed: Issue where the music player does not play any sound.
  • ✅ Fixed: Bug causing players to appear larger than intended on multiplayer servers.

You can track bugs and other issues on our trello board.

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